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3 Commits

Author SHA1 Message Date
Stefan Ostermann 54e3100867 fixed previous 2025-07-07 21:28:49 +02:00
Stefan Ostermann 29316ffd13 fixed jump to second of playtime 2025-07-07 21:28:37 +02:00
Stefan Ostermann 67ded19c93 docs 2025-07-07 21:28:20 +02:00
6 changed files with 176 additions and 74 deletions

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@ -9,6 +9,7 @@ SD Card Root/
├── system/
│ ├── style.css (Web interface CSS - copy from web/style.css)
│ ├── script.js (Web interface JavaScript - copy from web/script.js)
| ├── index.html (homepage - copy from web/index.html)
│ ├── start.mp3 (Startup sound)
│ └── sleep.mp3 (Sleep sound)
├── [your music folders]/
@ -25,6 +26,7 @@ SD Card Root/
3. **Copy the web interface files**:
- Copy the file `web/style.css` from this project to `system/style.css` on your SD card
- Copy the file `web/script.js` from this project to `system/script.js` on your SD card
- Copy the file `web/index.html` from this project to `system/index.html` on your SD card
- These files contain all the styling and functionality for the web interface
4. **Add sound files** (optional):

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@ -32,6 +32,9 @@ cp web/style.css "$SD_MOUNT_POINT/system/"
echo "Copying script.js..."
cp web/script.js "$SD_MOUNT_POINT/system/"
echo "Copying index.html..."
cp web/index.html "$SD_MOUNT_POINT/system/"
echo "Files copied successfully!"
echo "Your SD card system directory now contains:"
ls -la "$SD_MOUNT_POINT/system/"

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@ -4694,18 +4694,9 @@ uint32_t Audio::getAudioCurrentTime() { // return current time in seconds
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
bool Audio::setAudioPlayPosition(uint16_t sec) {
if(!m_f_psramFound) { log_w("PSRAM must be activated"); return false;} // guard
if(m_dataMode != AUDIO_LOCALFILE /* && m_streamType == ST_WEBFILE */) return false; // guard
if(!m_avr_bitrate) return false; // guard
//if(m_codec == CODEC_OPUS) return false; // not impl. yet
//if(m_codec == CODEC_VORBIS) return false; // not impl. yet
// Jump to an absolute position in time within an audio file
// e.g. setAudioPlayPosition(300) sets the pointer at pos 5 min
if(sec > getAudioFileDuration()) sec = getAudioFileDuration();
uint32_t filepos = m_audioDataStart + (m_avr_bitrate * sec / 8);
if(m_dataMode == AUDIO_LOCALFILE) return setFilePos(filepos);
// if(m_streamType == ST_WEBFILE) return httpRange(m_lastHost, filepos);
return false;
return setFilePos(filepos);
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
void Audio::setVolumeSteps(uint8_t steps) {
@ -4737,24 +4728,16 @@ bool Audio::setTimeOffset(int sec) { // fast forward or rewind the current posit
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
bool Audio::setFilePos(uint32_t pos) {
if(!m_f_psramFound) { log_w("PSRAM must be activated"); return false;} // guard
if(m_dataMode != AUDIO_LOCALFILE /* && m_streamType == ST_WEBFILE */) return false; // guard
if(m_dataMode == AUDIO_LOCALFILE && !audiofile) return false; // guard
if(m_codec == CODEC_AAC) return false; // guard, not impl. yet
uint32_t startAB = m_audioDataStart; // audioblock begin
uint32_t endAB = m_audioDataStart + m_audioDataSize; // audioblock end
if(pos < (int32_t)startAB) {pos = startAB;}
if(pos >= (int32_t)endAB) {pos = endAB;}
if(m_codec == CODEC_OPUS) return false; // not impl. yet
if(m_codec == CODEC_VORBIS) return false; // not impl. yet
if(!audiofile) return false;
if(pos < m_audioDataStart) pos = m_audioDataStart; // issue #96
if(pos > m_fileSize) pos = m_fileSize;
m_resumeFilePos = pos;
memset(m_outBuff, 0, 2048 * 2 * sizeof(int16_t));
m_validSamples = 0;
if(m_dataMode == AUDIO_LOCALFILE /* || m_streamType == ST_WEBFILE */) {
m_resumeFilePos = pos; // used in processLocalFile()
return true;
}
return false;
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
bool Audio::setSampleRate(uint32_t sampRate) {
if(!sampRate) sampRate = 44100; // fuse, if there is no value -> set default #209

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@ -262,39 +262,103 @@ DirectoryNode *DirectoryNode::advanceToMP3(const String *currentGlobal)
*/
DirectoryNode *DirectoryNode::goToPreviousMP3(uint32_t thresholdSeconds)
{
if (secondsPlayed > thresholdSeconds || currentPlaying == nullptr)
// Safety check for null pointer
if (currentPlaying == nullptr)
{
// Restart the current song if it's been playing for more than thresholdSeconds
// Or if there is no current song (at the start of the list)
Serial.println("goToPreviousMP3: currentPlaying is null");
return nullptr;
}
// If we've been playing for more than threshold seconds, restart current song
if (secondsPlayed > thresholdSeconds)
{
Serial.println("goToPreviousMP3: Restarting current song (played > threshold)");
return this;
}
else
{
// Find the previous song
// Find the current song index in this directory
int currentIndex = -1;
for (size_t i = 0; i < mp3Files.size(); i++)
{
if (currentPlaying != nullptr && *currentPlaying == mp3Files[i] && i > 0)
if (*currentPlaying == mp3Files[i])
{
// Move to the previous song
setCurrentPlaying(&mp3Files[i - 1]);
return this;
currentIndex = i;
break;
}
}
// If the first song in the directory or no song was playing, move to the previous directory, if any
for (auto subdir : subdirectories)
// If current song found and not the first song, move to previous
if (currentIndex > 0)
{
DirectoryNode *previousNode = subdir->goToPreviousMP3(thresholdSeconds);
if (previousNode != nullptr)
Serial.print("goToPreviousMP3: Moving to previous song in same directory: ");
Serial.println(mp3Files[currentIndex - 1]);
setCurrentPlaying(&mp3Files[currentIndex - 1]);
return this;
}
// If we're at the first song or song not found in current directory,
// we need to find the previous song globally
Serial.println("goToPreviousMP3: At first song or song not found, looking for previous globally");
return nullptr; // Let the caller handle global previous logic
}
DirectoryNode *DirectoryNode::findPreviousMP3Globally(const String *currentGlobal)
{
return previousNode;
}
}
}
// No previous song available
if (currentGlobal == nullptr)
{
Serial.println("findPreviousMP3Globally: currentGlobal is null");
return nullptr;
}
// Build a flat list of all MP3 files in order
std::vector<std::pair<DirectoryNode*, int>> allMP3s;
buildFlatMP3List(allMP3s);
// Find current song in the flat list
int currentGlobalIndex = -1;
for (size_t i = 0; i < allMP3s.size(); i++)
{
DirectoryNode* node = allMP3s[i].first;
int fileIndex = allMP3s[i].second;
if (node->mp3Files[fileIndex] == *currentGlobal)
{
currentGlobalIndex = i;
break;
}
}
// If current song found and not the first globally, move to previous
if (currentGlobalIndex > 0)
{
DirectoryNode* prevNode = allMP3s[currentGlobalIndex - 1].first;
int prevFileIndex = allMP3s[currentGlobalIndex - 1].second;
Serial.print("findPreviousMP3Globally: Moving to previous song globally: ");
Serial.println(prevNode->mp3Files[prevFileIndex]);
prevNode->setCurrentPlaying(&prevNode->mp3Files[prevFileIndex]);
return prevNode;
}
Serial.println("findPreviousMP3Globally: No previous song found globally");
return nullptr;
}
void DirectoryNode::buildFlatMP3List(std::vector<std::pair<DirectoryNode*, int>>& allMP3s)
{
// Add all MP3 files from this directory
for (size_t i = 0; i < mp3Files.size(); i++)
{
allMP3s.push_back(std::make_pair(this, i));
}
// Recursively add MP3 files from subdirectories
for (DirectoryNode* subdir : subdirectories)
{
subdir->buildFlatMP3List(allMP3s);
}
}
DirectoryNode *DirectoryNode::advanceToNextMP3(const String *currentGlobal)
{
bool useFirst = false;

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@ -50,6 +50,8 @@ public:
DirectoryNode* advanceToMP3(const String* currentGlobal);
DirectoryNode* advanceToNextMP3(const String* currentGlobal);
DirectoryNode* goToPreviousMP3(uint32_t thresholdSeconds = 3);
DirectoryNode* findPreviousMP3Globally(const String* currentGlobal);
void buildFlatMP3List(std::vector<std::pair<DirectoryNode*, int>>& allMP3s);
DirectoryNode* advanceToMP3(const uint16_t id);
void advanceToFirstMP3InThisNode();
String getDirectoryStructureHTML() const;

View File

@ -592,33 +592,85 @@ void next()
void previous()
{
if (currentNode != NULL) {
Serial.println("=== PREVIOUS FUNCTION CALLED ===");
const String* curr = currentNode->getCurrentPlaying();
DirectoryNode* newNode = currentNode->goToPreviousMP3();
if (currentNode == NULL) {
Serial.println("previous(): currentNode is null, cannot go to previous");
lastInteraction = millis();
return;
}
// Validate current state
const String* currentSong = currentNode->getCurrentPlaying();
if (currentSong == NULL) {
Serial.println("previous(): currentPlaying is null, cannot go to previous");
lastInteraction = millis();
return;
}
Serial.print("previous(): Current song: ");
Serial.println(*currentSong);
// Use audio library's current time instead of tracked seconds for more accuracy
uint32_t currentAudioTime = audio.getAudioCurrentTime();
Serial.print("previous(): Current audio time: ");
Serial.print(currentAudioTime);
Serial.println(" seconds");
// Try to go to previous within current directory first
DirectoryNode* newNode = currentNode->goToPreviousMP3(2); // Use 2 second threshold
if (newNode != NULL) {
if (curr == newNode->getCurrentPlaying()) {
// reset to 0 seconds playtime:
// Check if we're restarting the same song or moving to a different song
const String* newSong = newNode->getCurrentPlaying();
if (newSong != NULL && currentSong == newSong && currentAudioTime > 2) {
// Restart current song if it's been playing for more than 2 seconds
Serial.println("previous(): Restarting current song");
audio.setAudioPlayPosition(0);
} else {
// Update the current node and start playing the previous song
Serial.println("");
Serial.print("Playing previous song: ");
Serial.println(currentNode->getCurrentPlayingFilePath());
currentNode->setSecondsPlayed(0);
} else if (newSong != NULL && currentSong != newSong) {
// Move to previous song in same directory
Serial.print("previous(): Moving to previous song in directory: ");
Serial.println(*newSong);
currentNode = newNode;
stop();
deactivateRFID();
activateSD();
playSongByPath(currentNode->getCurrentPlayingFilePath());
deactivateSD();
playFile(currentNode->getCurrentPlayingFilePath().c_str());
activateRFID();
deactivateSD();
}
} else {
// Need to find previous song globally (across directories)
Serial.println("previous(): Looking for previous song globally");
DirectoryNode* globalPrevNode = rootNode.findPreviousMP3Globally(currentSong);
if (globalPrevNode != NULL) {
const String* globalPrevSong = globalPrevNode->getCurrentPlaying();
if (globalPrevSong != NULL) {
Serial.print("previous(): Found previous song globally: ");
Serial.println(*globalPrevSong);
currentNode = globalPrevNode;
stop();
deactivateRFID();
activateSD();
playFile(currentNode->getCurrentPlayingFilePath().c_str());
activateRFID();
deactivateSD();
} else {
Serial.println("previous(): Global previous song is null");
}
} else {
Serial.println("previous(): No previous song found globally - at beginning of playlist");
// Optionally restart current song or do nothing
audio.setAudioPlayPosition(0);
currentNode->setSecondsPlayed(0);
}
}
}
}
lastInteraction = millis();
Serial.println("=== PREVIOUS FUNCTION COMPLETED ===");
}
void audio_eof_mp3(const char *info)
@ -766,8 +818,6 @@ void setup()
server.on("/", HTTP_GET, [](AsyncWebServerRequest *request)
{
webrequestActive = true;
deactivateRFID();
activateSD();
String htmlPath = "/system/index.html";
if (SD.exists(htmlPath)) {
AsyncWebServerResponse *response = request->beginResponse(SD, htmlPath, "text/html", false, processor);
@ -784,8 +834,6 @@ void setup()
server.on("/style.css", HTTP_GET, [](AsyncWebServerRequest *request)
{
webrequestActive = true;
deactivateRFID();
activateSD();
String cssPath = "/system/style.css";
if (SD.exists(cssPath)) {
request->send(SD, cssPath, "text/css");